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(1 edit)

Really good job done here! Great chess feeling in your movement/upgrades, super cute minimal art style and a handful of variations on enemies and upgrades! 

Great job also on the indicators of movement and attacks but here's the catch: enemies' attack indicators make it too easy for you to not get hit. That makes the game a bit easy, it lacks the challenge of thinking before acting. Maybe a good idea is to put the indicators only when hovering over enemies and let the player get hit if they walk in the attack zone. 

So if the player can get hit, that means he needs health. Just like the enemies. it was also a bit unbalanced to run around with the blast-beam combo (that thing needs nerf) after a few upgrades because every enemy got one-shot. Maybe a health system for the enemies will make them differ from one another (like stronger enemies get more health).

Overall, I had a great time playing and I hope I see more of this game!

Photo: Room one bomb-shot.

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Nice game. I get the chess feeling. My strategy was to have the most possible moves (and beam and bombs are strong). I didn’t quite remember what each enemy do, so I mainly just clicked everywhere until I find a safe place ^^. Good job on this feature by the way.